![]() But Copper isn’t the only collectable, which brings us to the rest of the card system. That’s not to say you necessarily need it firearms and melee weapons are all over the place (as you’d expect from a zombie apocalypse), but it feels good to be rewarded for your diligence with a more powerful shotgun, for example. It’s used in the safe rooms between levels in order to buy you and your team guns, items, and special perks. Don’t panic, we’re not talking about microtransactions here: during each stage, you’ll find little caches of Copper all over the place, as well as being rewarded with it for skilled play. ![]() It’s worth it, though, to be rewarded with more Copper. It’s not all bad, though – some challenges offer a risk/reward system, such as having you ferry objects all the way from the start to the finish, taking up valuable inventory space. You’ll also get cards that affect your visibility, with a thick, pallid fog blanketing the ground. These cards have varying effects such as increasing the count of particular Ridden types, or simply making them more lethal. Said Director – through faceless, voiceless AI – will play Corruption Cards that change the rules of each mission, another one being proc’d with every new area you reach. Replay value is the name of the game here, and it’s given focus via the Director system that ensures – so sayeth the marketing – no two sessions will ever be identical. Each scenario has multiple chapters, with a variety of well-crafted wide-linear maps that offer copious set-pieces, secrets and – most importantly – a seemingly (and actually) never-ending stream of Ridden to blast into meaty chunks. It’s ostensibly about getting from A to B, where A is a safe room and B is, er, another safe room. It’s all very familiar, but in a way that feels rather snug and comforting, rather than derivative and same-old. Level design is strong, too, but it's the encounters with hordes of zombies that make the game what it is and while we often felt overwhelmed, we never felt like Back 4 Blood was presenting us with impossible odds. Gunplay here is snappy and satisfying, with meaty sound effects and absolutely spectacular gore. If you've played Left 4 Dead, you've played Back 4 Blood, and that's not a bad thing because the Valve classic (and its sequel, of course) are beloved for a reason. Besides these practice targets, though, you’ve got Special Ridden to give you and your squad a much harder time creatures like the Tallboy, Reeker, Crusher, and the fearsome, enormous Ogre – among many, many others to mix things up. Most of the Ridden (this game’s choice of colourful pseudonym for the z-word) are your basic fodder, though when they appear in larger numbers things can get a little more hairy. Four survivors blast through a co-op campaign split into various acts, with safe rooms acting as checkpoints.
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