It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. Roll initiative for the fiend, which has its own turns. The fiend is friendly to you and your companions for the duration. The fiend disappears when it drops to 0 hit points or when the spell ends. You summon a fiend of challenge rating 8 or lower, which appears in an unoccupied space that you can see within range. An uncontrolled dragon can’t be dismissed by you, and it disappears 1 hour after you summoned it. Instead, you lose control of the dragon, it becomes hostile toward you and your companions, and it might attack. If your concentration is broken, the dragon doesn’t disappear. If you don’t issue any commands to the dragon, it defends itself from hostile creatures, but otherwise takes no actions. Roll initiative for the dragon, which has its own turns. ![]() The dragon is friendly to you and your companions for the duration. ![]() The dragon disappears when it drops to 0 hit points or when the spell ends. You summon a dragon of challenge rating 9 or lower, which appears in an unoccupied space that you can see within range. I like my conjuring to be high risk high reward, so you’ll see some powerful creatures casters can lose control of in the descriptions below.Ĭonjure plants (conjuration) Ranger SpellsĬonjure plants (conjuration) Sorcerer SpellsĬonjure dragon (conjuration) Warlock SpellsĬonjure fiend (conjuration) Wizard SpellsĬonjure dragon (conjuration) Conjure Dragon So I present to you a bunch of new conjuration spells so you can summon creatures into battle! While the Dungeons and Dragons Player’s Handbook does present us with a variety of conjuration spells, the net cast on creature summoning is not nearly wide enough for me. Throughout Dungeons and Dragons‘ history spells like summon monster have served conjurers and conjurees alike elevating both to levels of notoriety they may not have achieved otherwise. Becoming a patron will upgrade your account to premium, giving you no ads and more features.Throughout fantasy’s history summoning creatures to do one’s bidding has been a big part of the genre. Even just disabling your adblocker will help (it's only text and plain image ads I promise). If you find these tools helpful, please consider supporting this site. ![]() This website exists thanks to the contribution of patrons on Patreon. At Higher Levels.When you cast this spell using certain higher level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot. If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. They obey any verbal commands that you issue to them (no action required by you). Roll initiative for the summoned creatures as a group, which has its own turns. The summoned creatures are friendly to you and your companions. An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends. You choose one the following options for what appears: - One elemental of challenge rating 2 or lower - Two elementals of challenge rating 1 or lower - Four elementals of challenge rating 1/2 or lower - Eight elementals of challenge rating 1/4 or lower. You summon elementals that appear in unoccupied spaces that you can see within range.
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